I am Currently a Systems designer at Raven Software working on Call of Duty and Warzone.
I craft stories, be it moment to moment gameplay or a compelling quest.
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AS a designer I focus on systems, gameplay, and narrative.
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I have a passion for Action, RPG, and Horror games.
PROJECTS
Warzone 2.0
Associate Systems Designer @ Raven Software
What did I work on?
Design and scripting work on Interrogation, Strongholds, Gulag, Perk Packages, and Challenges.
Tuning Loot, Equipment, Field Upgrades, Killstreaks, and Perks.
Warzone
Associate Systems Designer @ Raven Software
What did I work on?
Design and scripting work on Airplanes, Perk Packs, Radar Jammer, and Big Game Bounty Contract.
Tuning Lethals, Tacticals, and Perks.
Focus on QoL updates such as Gas Mask and Armor Plates.
Madden Mobile 21
Game Designer @ Electronic Arts
What did I work on?
Lead narrative and economy design for several seasonal events including Madden Feast.
Designed and implemented core collection loops and the Madden History daily events.
Designer on collection system improvements.
Proactively developed content on an aggressive schedule set by the NFL season.
Madden Mobile 20
Game Designer @ Electronic Arts
What did I work on?
Designed and implemented Hall of Fame, Madden Feast, Team of the Year, and Easter events.
Handled economy design for collectibles, players, and sets.
Introduced new ways of utilizing current tech for more intricate gameplay loops.
Proactively developed content on an aggressive schedule set by the NFL season.
Madden Mobile 19
Assistant Producer @ Electronic Arts
What did I work on?
Designed and implemented King of the Board event & 4th of July events.
Implemented many gameplay loops throughout the season.
Lead design for the Tournaments Mode.
Proactively developed content on an aggressive schedule set by the NFL season.
COSMONAUT
Narrative Designer & Producer
What did I work on?
Lead narrative team and wrote dialogue for Simon, Captain S, and Jarobi.
Directed narrative beats.
Designed the Diogenes ship level layout.
Tuned zero-g mechanic, camera controls, weapons, and enemy behavior.
Managed backlog and tasking for the team.
HOLLOWEd
Narrative & Level Designer
What did I work on?
Lead overall narrative and world building for the game.
Scripted several narrative scenes and puzzles.
Owned the design for the “Reveal” mechanic.
Designed level layouts for utilizing the Reveal and Anger mechanics.
Built tools for artists to easily light levels.
C.A.S.T.L.E. Larp
Lead Designer & Writer @ CASTLE Inc.
What did I work on?
Handled class design for the core system.
Primary designer for Warden and Adept archetypes.
Led the design on the milestone skill system.
Oversaw narrative for cultures and cosmos.
Worked with designers to tune classes and skills across the game.