I am a Systems designer at Raven Software working on Call of Duty and Warzone.
I craft experiences, be it moment to moment gameplay or a compelling quest.
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AS a designer I focus on systems, gameplay, and narrative.
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I have a passion for Action, RPG, and Horror games.
PROJECTS
Warzone Chapters 1-7
Systems Designer @ Raven Software
What did I work on?
Drive Gameplay Systems & Abilities such as Equipment, Killstreaks, Perks.
Script and implement various systems in a proprietary engine.
Tune and Balance combat and movement systems in a live environment.
Games: Call of Duty: Warzone, Modern Warfare, Cold War, Modern Warfare II, Vanguard, Modern Warfare III, Black Ops 6, Black Ops 7.
Engine: Proprietary
Madden Mobile 18-21
Game Designer @ Electronic Arts
What did I work on?
Lead narrative & economy design for several seasonal events including Madden Feast, Hall of Fame, Team of the Year, and Easter.
Focused on player-first by working with PMs to deliver best-in-class design and quality monetization systems.
Designed several new collection loops that incorporated more relevant seasonal information and historical details on the NFL.
Worked with engineers to improve the backend collection system increasing efficiency for the team.
Proactively developed content on an aggressive schedule set by the NFL season.
Games: Madden Mobile 18, 19, 20, 21.
Engine: Proprietary
COSMONAUT
Narrative & Level Designer
What did I work on?
Directed narrative, audio, and cinematic moments.
Wrote world building notes & dialogue for Simon, Captain S, and Jarobi.
Designed the Diogenes ship layout in Excel!
Balanced zero-g mechanic, camera controls, weapons, and enemy behavior.
Managed backlog and tasking for the team (small team).
Engine: Game Maker
HOLLOWEd
Narrative & Level Designer
What did I work on?
Lead narrative and world building for the game.
Scripted several narrative scenes and puzzles.
Owned the design for the “Reveal” mechanic.
Designed level layouts for utilizing the Reveal and Anger mechanics.
Built tools in engine for artists to easily light levels.
Engine: Unreal Engine
C.A.S.T.L.E. Larp
Lead Designer & Writer @ CASTLE Inc.
What did I work on?
Handled class design for the core system.
Primary designer for Warden and Adept archetypes.
Led the design on the milestone skill system.
Oversaw narrative for cultures and cosmos.
Worked with designers to tune classes and skills across the game.
Games: Nero War, Nero Cincinnati, CASTLE Larp.