I am a Systems designer at Raven Software working on Call of Duty and Warzone.

I craft experiences, be it moment to moment gameplay or a compelling quest.

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AS a designer I focus on systems, gameplay, and narrative.

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I have a passion for Action, RPG, and Horror games.


PROJECTS


Warzone Chapters 1-7

Systems Designer @ Raven Software

What did I work on?

  • Drive Gameplay Systems & Abilities such as Equipment, Killstreaks, Perks.

  • Script and implement various systems in a proprietary engine.

  • Tune and Balance combat and movement systems in a live environment.

Games: Call of Duty: Warzone, Modern Warfare, Cold War, Modern Warfare II, Vanguard, Modern Warfare III, Black Ops 6, Black Ops 7.

Engine: Proprietary


Madden Mobile 18-21

Game Designer @ Electronic Arts

What did I work on?

  • Lead narrative & economy design for several seasonal events including Madden Feast, Hall of Fame, Team of the Year, and Easter.

  • Focused on player-first by working with PMs to deliver best-in-class design and quality monetization systems.

  • Designed several new collection loops that incorporated more relevant seasonal information and historical details on the NFL.

  • Worked with engineers to improve the backend collection system increasing efficiency for the team.

  • Proactively developed content on an aggressive schedule set by the NFL season.

Games: Madden Mobile 18, 19, 20, 21.

Engine: Proprietary


COSMONAUT

Narrative & Level Designer

What did I work on?

  • Directed narrative, audio, and cinematic moments.

  • Wrote world building notes & dialogue for Simon, Captain S, and Jarobi.

  • Designed the Diogenes ship layout in Excel!

  • Balanced zero-g mechanic, camera controls, weapons, and enemy behavior.

  • Managed backlog and tasking for the team (small team).

Engine: Game Maker


HOLLOWEd

Narrative & Level Designer

What did I work on?

  • Lead narrative and world building for the game.

  • Scripted several narrative scenes and puzzles.

  • Owned the design for the “Reveal” mechanic.

  • Designed level layouts for utilizing the Reveal and Anger mechanics.

  • Built tools in engine for artists to easily light levels.

Engine: Unreal Engine


C.A.S.T.L.E. Larp

Lead Designer & Writer @ CASTLE Inc.

What did I work on?

  • Handled class design for the core system.

  • Primary designer for Warden and Adept archetypes.

  • Led the design on the milestone skill system.

  • Oversaw narrative for cultures and cosmos.

  • Worked with designers to tune classes and skills across the game.

Games: Nero War, Nero Cincinnati, CASTLE Larp.