Skyrim Mod: A Story of Ash


 

A story of Ash is a dungeon and quest mod for Skyrim. I wanted to create a short narrative experience. The player can stumble upon the location or enter it via quest from Malven Alen, a Dunmer migrating from Morrowind. I personally voiced acted this character and I took careful strides to replicate the sound of the Dunmer from that particular game.

My goals with this project were to show my ability to adapt to a game system and learn its tools as well as the strides I can take to replicate the feel of the game. This project was a one week long and was stressful but worth pushing myself to complete it. 

Tools Used

Creation Kit, Photoshop, Audacity, Evernote

 

What did I Do?

I focused on level/narrative design

  • Used the creation kit mod tool and various outside tools to package dialogue to solve packaging errors in the engine

  • Built the dungeon based on established guidelines for caves and mines to fit within the specific district

  • Provided a golden path with several alternate paths to compliment different play-styles

  • Managed the placement of all items, traps, and NPCs to provide combat opportunities as well as challenges and rewards

  • Encouraged exploration with clues and hidden locations for replay and narrative value

  • Used lights to guide the players eye and convey important areas within the space (as well as danger)

  • Created custom NPC, quest, and dialogue to provide a hook for the player to head into the cave

  • Voice acted the part of the NPC because I can reproduce the Dunmer sound and for the challenge

  • Re-purposed tripwires into a puzzle that required ranged activation to re-purpose tools in an efficient way

  • Placed items to convey possible actions such as a bow and arrows before a puzzle that could make use of them

  • Hand-crafted environmental storytelling pieces accompanied with journal to tell a secondary story and provide insight if players discover the mine before the quest

 
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